How to Upload a Mod on Steam Starbound

Get the Mods

Non-workshop mods are installed the exact same fashion on the server as on your figurer; but apply the File Manager on the left side of your NodePanel to access the server's mods binder. The easiest manner to become Steam Workshop mods is described below, and starts with subscribing to the mods in Steam Workshop and letting Steam download them automatically to the customer on your local computer.

Subscribing to the Mods

Navigate to the workshop for Starbound on Steam, find the mods you're interested in, and click on them to open up up their workshop page. Click the dark-green "+ Subscribe" push. It's that unproblematic!

Subscribing to workshop content for Starbound

When information technology's subscribed to, the push button changes to say "Subscribed" with a checkmark, and Steam has begun to automatically download the mods in the groundwork to the local computer files. For a large number of mods, y'all might have to expect a little while for Steam to terminate downloading them all.

Preparing the Mods to Upload to the Server

To detect where Steam stores the mods it just downloaded, please practice the following:

  • Correct-click on "Starbound" in your game library, and the menu shown below will pop up. Click on "properties" at the bottom.

Starbound properties within Steam library

On the next pop-upward window, click on the "Local Files" tab beyond the top, so on "Browse Local Files".

Browsing the local files for Starbound within Steam

You lot will see this view of the game files on your local computer, as shown beneath. To get to where Steam hides the mods, click on the pointer in the upper left to motility upward ane level, which is circled in the screenshot.

In the screenshot below, you will besides come across a "mods" folder. That is Non where Steam stores the workshop mods that it downloads automatically. The "mods" binder is where yous manually add your own mods, and subsequently a fresh install this folder is usually empty .

The local files for Starbound

In the next level up, yous will see a list of all the Steam games installed, and you will click that aforementioned arrow one more than fourth dimension to go up another level. Then you should come across this...

The workshop folder for Starbound

The "Workshop" binder is where Steam stores all the content that information technology downloads for all games. Click on the folder to open it.

  • And so click on the folder named "Content".

The content folder for Starbound

  • Inside "Content" are folders with numbers on them. Those are the chief ID numbers of Steam games.

The ID number for Starbound is 211820, so click on that folder. Within at that place, you will come across a folder for every modern that you lot subscribed to. The names of the folders are the Steam workshop ID for that modernistic. Inside each binder is a file chosen contents.pak.

The workshop folders for all Steam games you've downloaded

Starbound mods location for Steam on Windows

Leave the mods in those numbered folders. Upload all the numbered folders for the mods you want to apply to the server.

Upload the Mod Folders to the Server

We highly recommend using a program to packet and compress the folders, such as a program that does .nothing or .rar formats. This will make a single file that is often smaller then all the separate folders were (and smaller means faster upload).

Creating a Zip file of mods for a Starbound server

Then upload that zip file to the server, to the folder /mods. You tin can use drag and drop in the file manager, or an actual FTP programme to motility the file. Lastly, unpackage the files.

We accept support for unzipping file directly in the file manager view. You simply select a single cypher format file, and an "Unzip" button will announced along the pinnacle of the file manager window. A similar button for .rar format will appear if you select a .rar file.

Uploading and Unzipping the mods for a Starbound server

The mod folders unzipped for a Starbound server

Utilise NodePanel to Rename Files

The last step earlier the server can really use the mods, is the file within every numbered folder needs to exist moved out of that binder and directly into the /mods folder. The server will non load any files inside other folders inside /mods. The problem with that is, they're all named the same exact proper name: content.pak.

In the Nodecraft File Manager, this will crusade them to overwrite each other when yous get-go moving them (move 20 files with the same proper name, and when you finish, in that location's only one there. A file that was overwritten 19 times). And then they all demand to be renamed something unique. The usual method is to rename them to the workshop ID number (the number that the modern folders are named).

If you accept a lot of mods, this will have a while, and it'due south kind of boring. And then, hither at Nodecraft, we have a magic button that does it all for you. Seriously, magic push.

A view of the mod section of a Nodecraft Starbound server, showing how to automatically rename the mods

Subsequently uploading the mod folders, go to the "Mods (WIP)" tab of the control panel, and click on the bluish button labelled "Steam Workshop Fix". This will:

  • take the content.pak file out of every numbered mod folder.

  • automatically re-proper noun it to the workshop ID number.

  • so movement them straight into the /mods binder.

  • When it finishes, the numbered modernistic folders that were uploaded should be empty, and they can be deleted later on if you want.

So, click button. Blast, done. Time to play.

This only works if you left the modernistic folders exactly equally they were, inside the numbered modern folders.

The content.pak files renamed after using the Steam Workshop Fix button in NodePanel to rename them

If you lot don't have a magic push that does this for y'all (ie, you're trying to gear up your own server at habitation), then all the content.pak files needs to exist renamed and moved manually. Nosotros highly suggest you use the Workshop ID numbers so you can tell what is what afterward on.

Restart the Server to Load the Mods

Please restart the server, and it should automatically load every mod in the /mods binder. If there are any issues with a modernistic loading at startup, the "Panel" section of the server will normally contain any error messages related to that.

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Source: https://nodecraft.com/support/games/starbound/adding-mods-to-your-starbound-server

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